Project OCCULT

CIRCA 2018: An isometric survival horror prototype game that was heavily inspired by Darkwood, among other games.

It was taken quite far in terms of art direction, mood, aesthetic, and general UX. It featured a bespoke functional 'visible field of view' system that would desaturate, blur, and cull objects completely out of sight of the player (in 3D), preventing them from having any awareness of their surrounding outside of their visible cone.

Not continued like many other works.

Part 1 gameplay

Part 2 gameplay

A sample of the type of (weird) monster things the player would fight- inspired by The Evil Within's Laura

An example of one of the in-game (make-shift weapon) assets

An example of one of the in-game (make-shift weapon) assets